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2025-06-07 07:58:30 -05:00
# Giant Mantis Shrimp
*Large* *Beast* *unaligned*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 110 (13d10+39)
- **Speed:** walk 15 ft. burrow 15 ft. swim 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Tome of Beasts 3, page 198
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 12 (+1) | 16 (+3) | 1 (-5) | 12 (+1) | 8 (-1) |
- **Skills:** perception +1
- **Senses:** truesight 60', passive Perception 13
- **Languages:** —
### Special Abilities
- **Fluorescing Challenge:** Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.
### Actions
- **Multiattack:** Two Sonic Claw attacks.
- **Sonic Claw:** Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.
### Bonus Actions
- **Water Jet:** Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks.