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5ead/monsters/md/tome_of_beasts_3/giant-flea-swarm.md
2025-06-07 07:58:30 -05:00

1.5 KiB
Raw Blame History

Giant Flea Swarm

Medium Beast unaligned

  • Armor Class: 14 (natural armor)
  • Hit Points: 58 (9d8+18)
  • Speed: walk 30 ft. climb 20 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 3, page 197
STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 2 (-4) 10 (+0) 2 (-4)
  • Skills: perception +0
  • Damage Resistances: bludgeoning, piercing, slashing
  • Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
  • Senses: blindsight 60', passive Perception 10
  • Languages:

Special Abilities

  • Blood Sense: The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.
  • Keen Smell: Advantage: smell Wis (Percept) checks.
  • Ravenous: When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.
  • Standing Leap: The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
  • Swarm: The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.