# Giant Flea Swarm *Medium* *Beast* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 58 (9d8+18) - **Speed:** walk 30 ft. climb 20 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 3, page 197 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 14 (+2) | 14 (+2) | 2 (-4) | 10 (+0) | 2 (-4) | - **Skills:** perception +0 - **Damage Resistances:** bludgeoning, piercing, slashing - **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned - **Senses:** blindsight 60', passive Perception 10 - **Languages:** – ### Special Abilities - **Blood Sense:** The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it. - **Keen Smell:** Advantage: smell Wis (Percept) checks. - **Ravenous:** When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss. - **Standing Leap:** The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start. - **Swarm:** The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.