34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
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# Giant Flea Swarm
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*Medium* *Beast* *unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 58 (9d8+18)
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- **Speed:** walk 30 ft. climb 20 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Tome of Beasts 3, page 197
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 13 (+1) | 14 (+2) | 14 (+2) | 2 (-4) | 10 (+0) | 2 (-4) |
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- **Skills:** perception +0
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- **Damage Resistances:** bludgeoning, piercing, slashing
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- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
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- **Senses:** blindsight 60', passive Perception 10
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- **Languages:** –
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### Special Abilities
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- **Blood Sense:** The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.
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- **Keen Smell:** Advantage: smell Wis (Percept) checks.
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- **Ravenous:** When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.
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- **Standing Leap:** The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
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- **Swarm:** The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp.
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### Actions
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- **Bite:** Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.
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