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5ead/monsters/md/tome_of_beasts_3/dwarf-pike-guard-captain.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Dwarf, Pike Guard Captain

Medium Humanoid lawful neutral

  • Armor Class: 18 (plate)
  • Hit Points: 93 (11d8+44)
  • Speed: walk 25 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 3, page 166
STR DEX CON INT WIS CHA
16 (+3) 9 (-1) 19 (+4) 10 (+0) 13 (+1) 12 (+1)
  • Saving Throws: Int +3, Wis +4
  • Skills: perception +1
  • Damage Resistances: poison
  • Senses: darkvision 60', passive Perception 14
  • Languages: Common, Dwarvish

Special Abilities

  • Forest of Pikes: If within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks.
  • Pike Mastery: As the pike guard.

Actions

  • Multiattack: Not One Step Back if it can; then two Pikes.
  • Pike: Melee Weapon Attack: +6 to hit, 10 ft., one target, 14 (2d10+3) piercing damage.
  • Not One Step Back! (Recharge 5-6): Bellows an order inspiring its subordinates to glory. Each creature of captain's choice within 10 ft. of it becomes immune to charmed and frightened conditions for 1 min. In addition grants one such creature the Bring It Down reaction for 1 min allowing target to make opportunity attack if a pike guard or captain deals damage to a creature in target's reach. Captain can share Bring It Down with only one creature at a time. If captain shares Bring It Down with another effect on previous target ends. These effects end early if the captain is incapacitated.

Reactions

  • Brace Pike: When a creature enters the captain's reach the captain can brace its pike. If it does so it has advantage on its next attack roll vs. that creature.
  • Bring It Down: When a creature within captain's reach takes damage from a pike guard or pike guard captain captain can make one opportunity attack vs. that creature.