30 lines
1.2 KiB
Markdown
30 lines
1.2 KiB
Markdown
# Dinosaur, Jeholopterus
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*Small* *Beast* *unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 12 (5d4)
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- **Speed:** walk 10 ft. fly 60 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Tome of Beasts 3, page 126
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 16 (+3) | 10 (+0) | 2 (-4) | 12 (+1) | 4 (-3) |
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- **Skills:** perception +1
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- **Senses:** passive Perception 13
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- **Languages:** —
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### Special Abilities
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- **Flyby:** Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
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- **Keen Sight:** Advantage: sight Wis (Percept) checks.
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### Actions
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- **Blood Drain:** Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check.
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- **Claw:** Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage.
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