# Dinosaur, Jeholopterus *Small* *Beast* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 12 (5d4) - **Speed:** walk 10 ft. fly 60 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 3, page 126 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 16 (+3) | 10 (+0) | 2 (-4) | 12 (+1) | 4 (-3) | - **Skills:** perception +1 - **Senses:** passive Perception 13 - **Languages:** — ### Special Abilities - **Flyby:** Doesn't provoke opportunity attacks when it flies out of an enemy's reach. - **Keen Sight:** Advantage: sight Wis (Percept) checks. ### Actions - **Blood Drain:** Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check. - **Claw:** Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage.