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5ead/monsters/md/tome_of_beasts_3/derro-abysswalker.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Derro, Abysswalker

Small Humanoid chaotic evil

  • Armor Class: 16 (breastplate)
  • Hit Points: 112 (15d6+60)
  • Speed: walk 25 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 3, page 113
STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 18 (+4) 10 (+0) 7 (-2) 17 (+3)
  • Saving Throws: Str +3, Wis +1, Cha +6
  • Skills: perception +-2
  • Damage Immunities: poison
  • Damage Resistances: cold, fire, lightning
  • Condition Immunities: poisoned
  • Senses: darkvision 120', passive Perception 11
  • Languages: Abyssal, Common, Dwarvish, Undercommon

Special Abilities

  • Insanity: Advantage on saves vs. being charmed or frightened.
  • Poisonous Vapors: When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)
  • Sunlight Sensitivity: In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

Actions

  • Multiattack: One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks.
  • Bite: Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison.
  • Claw: Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets.
  • Scimitar: Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage.