# Derro, Abysswalker *Small* *Humanoid* *chaotic evil* - **Armor Class:** 16 (breastplate) - **Hit Points:** 112 (15d6+60) - **Speed:** walk 25 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 3, page 113 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 11 (+0) | 18 (+4) | 18 (+4) | 10 (+0) | 7 (-2) | 17 (+3) | - **Saving Throws**: Str +3, Wis +1, Cha +6 - **Skills:** perception +-2 - **Damage Immunities:** poison - **Damage Resistances:** cold, fire, lightning - **Condition Immunities:** poisoned - **Senses:** darkvision 120', passive Perception 11 - **Languages:** Abyssal, Common, Dwarvish, Undercommon ### Special Abilities - **Insanity:** Advantage on saves vs. being charmed or frightened. - **Poisonous Vapors:** When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.) - **Sunlight Sensitivity:** In sunlight disadvantage on attacks and Wis (Perception) checks that use sight. ### Actions - **Multiattack:** One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks. - **Bite:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison. - **Claw:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets. - **Scimitar:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage.