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5ead/monsters/md/tome_of_beasts_3/angel-kalkydra.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Angel, Kalkydra

Huge Celestial lawful good

  • Armor Class: 18 (natural armor)
  • Hit Points: 189 (14d12+98)
  • Speed: walk 40 ft. climb 30 ft. fly 90 ft.
  • Challenge Rating: 13 (10,000 XP)
  • Source: Tome of Beasts 3, page 26
STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 24 (+7) 17 (+3) 21 (+5) 23 (+6)
  • Saving Throws: Con +1, Wis +1, Cha +1
  • Skills: perception +5
  • Damage Immunities: fire, radiant
  • Damage Resistances: poison; nonmagic B/P/S attacks
  • Condition Immunities: charmed, exhaustion, frightened, poisoned, prone
  • Senses: truesight 120', passive Perception 20
  • Languages: all, telepathy 120'

Special Abilities

  • Angelic Weapons: Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).
  • Immortal Nature: Doesn't require food drink or sleep
  • Magic Resistance: Advantage: spell/magic effect saves.

Actions

  • Multiattack: Two Bites or Sunrays. Can replace one with Constrict.
  • Bite: Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant.
  • Constrict: Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can't constrict another target.
  • Sunray: Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire.
  • Song of Sunrise (1/Day): Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min.
  • Spellcasting: Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration

Reactions

  • Solar Nimbus: When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.