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2025-06-07 07:58:30 -05:00
# Angel, Kalkydra
*Huge* *Celestial* *lawful good*
- **Armor Class:** 18 (natural armor)
- **Hit Points:** 189 (14d12+98)
- **Speed:** walk 40 ft. climb 30 ft. fly 90 ft.
- **Challenge Rating:** 13 (10,000 XP)
- **Source:** Tome of Beasts 3, page 26
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 14 (+2) | 24 (+7) | 17 (+3) | 21 (+5) | 23 (+6) |
- **Saving Throws**: Con +1, Wis +1, Cha +1
- **Skills:** perception +5
- **Damage Immunities:** fire, radiant
- **Damage Resistances:** poison; nonmagic B/P/S attacks
- **Condition Immunities:** charmed, exhaustion, frightened, poisoned, prone
- **Senses:** truesight 120', passive Perception 20
- **Languages:** all, telepathy 120'
### Special Abilities
- **Angelic Weapons:** Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).
- **Immortal Nature:** Doesn't require food drink or sleep
- **Magic Resistance:** Advantage: spell/magic effect saves.
### Actions
- **Multiattack:** Two Bites or Sunrays. Can replace one with Constrict.
- **Bite:** Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant.
- **Constrict:** Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can't constrict another target.
- **Sunray:** Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire.
- **Song of Sunrise (1/Day):** Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min.
- **Spellcasting:** Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration
### Reactions
- **Solar Nimbus:** When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.