33 lines
1.5 KiB
Markdown
33 lines
1.5 KiB
Markdown
# Young Spinosaurus
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*Huge* *Beast* *Unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 105 (10d12 + 40)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Tome of Beasts 2023, page 104
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 11 (+0) | 19 (+4) | 2 (-4) | 11 (+0) | 8 (-1) |
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- **Skills:** Perception +3
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** passive Perception 13
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- **Languages:** —
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### Special Abilities
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- **Hold Breath:** The spinosaurus can hold its breath for 1 hour.
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- **Reptilian Affinity:** The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack.
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### Actions
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- **Multiattack:** The spinosaurus makes one Bite attack and one Claw attack.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target.
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- **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
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