# Young Spinosaurus *Huge* *Beast* *Unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 105 (10d12 + 40) - **Speed:** walk 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 2023, page 104 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 11 (+0) | 19 (+4) | 2 (-4) | 11 (+0) | 8 (-1) | - **Skills:** Perception +3 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** passive Perception 13 - **Languages:** — ### Special Abilities - **Hold Breath:** The spinosaurus can hold its breath for 1 hour. - **Reptilian Affinity:** The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack. ### Actions - **Multiattack:** The spinosaurus makes one Bite attack and one Claw attack. - **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target. - **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.