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5ead/monsters/md/tome_of_beasts_2023/swarmofsluaghs-tob1-2023.md
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# Swarm of Sluaghs
*Medium* *Swarm* *Chaotic Evil*
- **Armor Class:** 13
- **Hit Points:** 54 (12d8)
- **Speed:** walk 50 ft. fly 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Tome of Beasts 2023, page 357
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) |
- **Skills:** Stealth +5
- **Damage Vulnerabilities:** fire
- **Damage Immunities:** cold
- **Damage Resistances:** bludgeoning, piercing, and slashing
- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** Common, Sylvan
### Special Abilities
- **Sunlight Weakness:** While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws.
- **Swarm:** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp.
### Actions
- **Chilling Touch:** Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
### Bonus Actions
- **Shadow Stealth:** While in dim light or darkness, the swarm of sluaghs takes the Hide action.