35 lines
1.6 KiB
Markdown
35 lines
1.6 KiB
Markdown
# Swarm of Sluaghs
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*Medium* *Swarm* *Chaotic Evil*
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- **Armor Class:** 13
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- **Hit Points:** 54 (12d8)
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- **Speed:** walk 50 ft. fly 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2023, page 357
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) |
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- **Skills:** Stealth +5
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- **Damage Vulnerabilities:** fire
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- **Damage Immunities:** cold
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- **Damage Resistances:** bludgeoning, piercing, and slashing
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- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** Common, Sylvan
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### Special Abilities
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- **Sunlight Weakness:** While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws.
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- **Swarm:** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp.
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### Actions
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- **Chilling Touch:** Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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### Bonus Actions
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- **Shadow Stealth:** While in dim light or darkness, the swarm of sluaghs takes the Hide action.
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