# Swarm of Sluaghs *Medium* *Swarm* *Chaotic Evil* - **Armor Class:** 13 - **Hit Points:** 54 (12d8) - **Speed:** walk 50 ft. fly 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2023, page 357 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) | - **Skills:** Stealth +5 - **Damage Vulnerabilities:** fire - **Damage Immunities:** cold - **Damage Resistances:** bludgeoning, piercing, and slashing - **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Common, Sylvan ### Special Abilities - **Sunlight Weakness:** While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws. - **Swarm:** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp. ### Actions - **Chilling Touch:** Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ### Bonus Actions - **Shadow Stealth:** While in dim light or darkness, the swarm of sluaghs takes the Hide action.