34 lines
1.7 KiB
Markdown
34 lines
1.7 KiB
Markdown
# Serpopard
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*Large* *Monstrosity* *Unaligned*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 85 (10d10 + 30)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** Tome of Beasts 2023, page 322
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 16 (+3) | 16 (+3) | 2 (-4) | 12 (+1) | 6 (-2) |
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- **Skills:** Perception +3, Stealth +5
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** —
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### Special Abilities
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- **Coastal Camouflage:** The serpopard has advantage on Dexterity (Stealth) checks made to hide in sandy, muddy, or swampy terrain.
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- **Sinuous Strikeback:** The serpopard gets two extra reactions that can be used only for opportunity attacks.
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### Actions
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- **Multiattack:** The serpopard makes one Bite attack and two Claw attacks.
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
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- **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
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- **Musk (Recharges after a Short or Long Rest):** The serpopard releases foul-smelling musk in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 hour or until it spends 10 minutes washing off the musk. On a success, a creature takes half the damage and isn't poisoned. While a creature is poisoned in this way, any creature that starts its turn within 5 feet of the poisoned creature must succeed on a DC 13 Dexterity saving throw or be poisoned until the end of its turn.
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