# Serpopard *Large* *Monstrosity* *Unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 85 (10d10 + 30) - **Speed:** walk 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2023, page 322 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 16 (+3) | 16 (+3) | 2 (-4) | 12 (+1) | 6 (-2) | - **Skills:** Perception +3, Stealth +5 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** — ### Special Abilities - **Coastal Camouflage:** The serpopard has advantage on Dexterity (Stealth) checks made to hide in sandy, muddy, or swampy terrain. - **Sinuous Strikeback:** The serpopard gets two extra reactions that can be used only for opportunity attacks. ### Actions - **Multiattack:** The serpopard makes one Bite attack and two Claw attacks. - **Bite:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage. - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - **Musk (Recharges after a Short or Long Rest):** The serpopard releases foul-smelling musk in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 hour or until it spends 10 minutes washing off the musk. On a success, a creature takes half the damage and isn't poisoned. While a creature is poisoned in this way, any creature that starts its turn within 5 feet of the poisoned creature must succeed on a DC 13 Dexterity saving throw or be poisoned until the end of its turn.