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# Goat-Man
*Medium* *Monstrosity* *Chaotic Evil*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 65 (10d8 + 20)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Tome of Beasts 2023, page 214
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
- **Saving Throws**: Dex +4
- **Skills:** Acrobatics +4, Athletics +6, Stealth +6
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** charmed, frightened
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** understands Common, Giant, and Trollkin but cant speak
### Special Abilities
- **Charge:** If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
### Actions
- **Multiattack:** The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- **Slam:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.