# Goat-Man *Medium* *Monstrosity* *Chaotic Evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 65 (10d8 + 20) - **Speed:** walk 40 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2023, page 214 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | - **Saving Throws**: Dex +4 - **Skills:** Acrobatics +4, Athletics +6, Stealth +6 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** charmed, frightened - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** understands Common, Giant, and Trollkin but can’t speak ### Special Abilities - **Charge:** If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. ### Actions - **Multiattack:** The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. - **Slam:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.