37 lines
1.4 KiB
Markdown
37 lines
1.4 KiB
Markdown
# Gnoll Havoc Runner
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*Medium* *Humanoid* *Chaotic Evil*
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- **Armor Class:** 15 (chain shirt)
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- **Hit Points:** 58 (9d8 + 18)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2023, page 213
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
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- **Skills:** Athletics +5, Perception +5
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., passive Perception 15
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- **Languages:** Gnoll
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### Special Abilities
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- **Harrying Attacks:** If the gnoll attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.
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- **Pack Tactics:** The gnoll has advantage on attack rolls against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't incapacitated.
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### Actions
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- **Multiattack:** The gnoll makes one Bite attack and two Battleaxe attacks.
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- **Battleaxe:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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### Bonus Actions
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- **Lightning Lope:** The gnoll takes the Dash or Disengage action.
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