# Gnoll Havoc Runner *Medium* *Humanoid* *Chaotic Evil* - **Armor Class:** 15 (chain shirt) - **Hit Points:** 58 (9d8 + 18) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2023, page 213 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | - **Skills:** Athletics +5, Perception +5 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 15 - **Languages:** Gnoll ### Special Abilities - **Harrying Attacks:** If the gnoll attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn. - **Pack Tactics:** The gnoll has advantage on attack rolls against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't incapacitated. ### Actions - **Multiattack:** The gnoll makes one Bite attack and two Battleaxe attacks. - **Battleaxe:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. ### Bonus Actions - **Lightning Lope:** The gnoll takes the Dash or Disengage action.