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5ead/monsters/md/tome_of_beasts_2023/fext-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.1 KiB
Raw Blame History

Fext

Medium Undead Any Alignment

  • Armor Class: 17 (Patrons Blessing)
  • Hit Points: 77 (14d8 + 14)
  • Speed: walk 30 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2023, page 171
STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 14 (+2) 12 (+1) 18 (+4)
  • Saving Throws: Dex +6, Wis +4
  • Skills: Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: poison
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
  • Senses: darkvision 60 ft., truesight 20 ft., passive Perception 14
  • Languages: the languages it knew in life

Special Abilities

  • Eldritch Weapons: The fext's weapon attacks are magical. When the fext hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).
  • Magic Resistance: The fext has advantage on saving throws against spells and other magical effects.
  • Patron's Blessing: While the fext is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above).
  • Undead Nature: The fext doesn't require air, food, drink, or sleep.

Actions

  • Multiattack: The fext makes two Eldritch Blade or Eldritch Fury attacks.
  • Eldritch Blade: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) force damage.
  • Eldritch Fury: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) force damage.
  • Patron's Might (Recharge 5-6): The fext channels its patron's awe-inspiring presence, terrifying those nearby. Each creature within 10 feet of the fext must make a DC 15 Wisdom saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.