# Fext *Medium* *Undead* *Any Alignment* - **Armor Class:** 17 (Patron’s Blessing) - **Hit Points:** 77 (14d8 + 14) - **Speed:** walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 171 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | - **Saving Throws**: Dex +6, Wis +4 - **Skills:** Perception +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned - **Senses:** darkvision 60 ft., truesight 20 ft., passive Perception 14 - **Languages:** the languages it knew in life ### Special Abilities - **Eldritch Weapons:** The fext's weapon attacks are magical. When the fext hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack). - **Magic Resistance:** The fext has advantage on saving throws against spells and other magical effects. - **Patron's Blessing:** While the fext is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above). - **Undead Nature:** The fext doesn't require air, food, drink, or sleep. ### Actions - **Multiattack:** The fext makes two Eldritch Blade or Eldritch Fury attacks. - **Eldritch Blade:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) force damage. - **Eldritch Fury:** Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) force damage. - **Patron's Might (Recharge 5-6):** The fext channels its patron's awe-inspiring presence, terrifying those nearby. Each creature within 10 feet of the fext must make a DC 15 Wisdom saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.