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5ead/monsters/md/tome_of_beasts_2/vexxeh.md
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# Vexxeh
*Huge* *Fiend* *lawful evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 94 (9d12+36)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Tome of Beasts 2, page 360
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 13 (+1) | 19 (+4) | 12 (+1) | 10 (+0) | 12 (+1) |
- **Saving Throws**: Str +8, Wis +3
- **Skills:** intimidation +4
- **Damage Immunities:** poison
- **Damage Resistances:** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
- **Condition Immunities:** poisoned, unconscious
- **Senses:** truesight 60 ft., passive Perception 10
- **Languages:** Common, Infernal
### Special Abilities
- **Four-Legged Lope:** When the vexxeh uses its action to Dash, it moves at three times its speed.
- **Weak Willed:** The vexxeh has disadvantage on saving throws against being charmed.
### Actions
- **Multiattack:** The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee.
- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.
- **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.