# Vexxeh *Huge* *Fiend* *lawful evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 94 (9d12+36) - **Speed:** walk 40 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2, page 360 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 13 (+1) | 19 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | - **Saving Throws**: Str +8, Wis +3 - **Skills:** intimidation +4 - **Damage Immunities:** poison - **Damage Resistances:** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons - **Condition Immunities:** poisoned, unconscious - **Senses:** truesight 60 ft., passive Perception 10 - **Languages:** Common, Infernal ### Special Abilities - **Four-Legged Lope:** When the vexxeh uses its action to Dash, it moves at three times its speed. - **Weak Willed:** The vexxeh has disadvantage on saving throws against being charmed. ### Actions - **Multiattack:** The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee. - **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage. - **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.