44 lines
2.8 KiB
Markdown
44 lines
2.8 KiB
Markdown
# Transcendent Lunarchida
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*Medium* *Aberration* *neutral evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 91 (14d8+28)
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- **Speed:** climb 30 ft. walk 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2, page 346
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) |
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- **Saving Throws**: Con +5, Wis +4
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- **Skills:** perception +4, stealth +9
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned, restrained
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- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14
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- **Languages:** Deep Speech, Elvish
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### Special Abilities
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- **Light Invisibility:** The lunarchidna is invisible while in bright or dim light.
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- **Spider Climb:** The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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- **Sunlight Sensitivity:** While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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- **Web Walker:** The lunarchidna ignores movement restrictions caused by webbing.
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- **Spellcasting:** The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared:
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Cantrips (at will): minor illusion, mage hand, poison spray, ray of frost
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1st level (4 slots): color spray, detect magic, magic missile, shield
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2nd level (3 slots): alter self, suggestion, web
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3rd level (3 slots): counterspell, fireball, major image
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4th level (2 slots): black tentacles, confusion
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### Actions
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- **Multiattack:** The lunarchidna makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
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- **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
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- **Web (Recharge 5-6):** Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
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- **Lunar Beam (Recharge 5-6):** The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
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