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5ead/monsters/md/tome_of_beasts_2/transcendent-lunarchida.md
2025-06-07 07:58:30 -05:00

2.8 KiB

Transcendent Lunarchida

Medium Aberration neutral evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 91 (14d8+28)
  • Speed: climb 30 ft. walk 30 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 346
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 14 (+2) 18 (+4) 12 (+1) 17 (+3)
  • Saving Throws: Con +5, Wis +4
  • Skills: perception +4, stealth +9
  • Damage Immunities: poison
  • Condition Immunities: poisoned, restrained
  • Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages: Deep Speech, Elvish

Special Abilities

  • Light Invisibility: The lunarchidna is invisible while in bright or dim light.
  • Spider Climb: The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Sunlight Sensitivity: While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Web Walker: The lunarchidna ignores movement restrictions caused by webbing.
  • Spellcasting: The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared: Cantrips (at will): minor illusion, mage hand, poison spray, ray of frost 1st level (4 slots): color spray, detect magic, magic missile, shield 2nd level (3 slots): alter self, suggestion, web 3rd level (3 slots): counterspell, fireball, major image 4th level (2 slots): black tentacles, confusion

Actions

  • Multiattack: The lunarchidna makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
  • Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
  • Web (Recharge 5-6): Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
  • Lunar Beam (Recharge 5-6): The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.