34 lines
1.6 KiB
Markdown
34 lines
1.6 KiB
Markdown
# Lesser Lunarchidna
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*Medium* *Aberration* *neutral evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 39 (6d8+12)
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- **Speed:** climb 30 ft. walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Tome of Beasts 2, page 242
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) |
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- **Skills:** perception +3, stealth +6
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned, restrained
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- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 13
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- **Languages:** Deep Speech, Elvish
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### Special Abilities
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- **Light Sensitivity:** While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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- **Shadow Stealth:** While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action.
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- **Spider Climb:** The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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### Actions
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- **Multiattack:** The lunarchidna makes one bite attack and two claw attacks.
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
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- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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