# Lesser Lunarchidna *Medium* *Aberration* *neutral evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 39 (6d8+12) - **Speed:** climb 30 ft. walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 2, page 242 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | - **Skills:** perception +3, stealth +6 - **Damage Immunities:** poison - **Condition Immunities:** poisoned, restrained - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 13 - **Languages:** Deep Speech, Elvish ### Special Abilities - **Light Sensitivity:** While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. - **Shadow Stealth:** While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action. - **Spider Climb:** The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ### Actions - **Multiattack:** The lunarchidna makes one bite attack and two claw attacks. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.