38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
# Ice Bogie
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*Small* *Fey* *chaotic neutral*
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- **Armor Class:** 12
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- **Hit Points:** 10 (3d6)
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- **Speed:** walk 25 ft.
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- **Challenge Rating:** 1/8 (25 XP)
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- **Source:** Tome of Beasts 2, page 209
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 7 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) |
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- **Saving Throws**: Dex +4
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- **Skills:** stealth +4
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- **Damage Vulnerabilities:** fire
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- **Damage Immunities:** cold, poison
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- **Condition Immunities:** charmed, petrified, poisoned, unconscious
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- **Senses:** darkvision 30 ft., passive Perception 8
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- **Languages:** Primordial
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### Special Abilities
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- **Nimble Escape:** The bogie can take the Disengage or Hide action as a bonus action on each of its turns.
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- **Pack Tactics:** The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated.
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### Actions
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- **Icicle Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage.
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- **Spiteful Hail:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.
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### Reactions
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- **Frosty Aid (1/Day):** Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost.
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