# Ice Bogie *Small* *Fey* *chaotic neutral* - **Armor Class:** 12 - **Hit Points:** 10 (3d6) - **Speed:** walk 25 ft. - **Challenge Rating:** 1/8 (25 XP) - **Source:** Tome of Beasts 2, page 209 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 7 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | - **Saving Throws**: Dex +4 - **Skills:** stealth +4 - **Damage Vulnerabilities:** fire - **Damage Immunities:** cold, poison - **Condition Immunities:** charmed, petrified, poisoned, unconscious - **Senses:** darkvision 30 ft., passive Perception 8 - **Languages:** Primordial ### Special Abilities - **Nimble Escape:** The bogie can take the Disengage or Hide action as a bonus action on each of its turns. - **Pack Tactics:** The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated. ### Actions - **Icicle Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage. - **Spiteful Hail:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn. ### Reactions - **Frosty Aid (1/Day):** Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost.