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5ead/monsters/md/tome_of_beasts_2/derro-guard.md
2025-06-07 07:58:30 -05:00

1.2 KiB

Derro Guard

Small Humanoid any non-good alignment

  • Armor Class: 13 (leather armor)
  • Hit Points: 18 (4d6+4)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2, page 97
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 11 (+0) 5 (-3) 9 (-1)
  • Skills: stealth +4
  • Senses: darkvision 120 ft., passive Perception 7
  • Languages: Common, Dwarvish, Undercommon

Special Abilities

  • Aklys Thrower: If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target.
  • Magic Resistance: The derro has advantage on saving throws against spells and other magical effects.
  • Sunlight Sensitivity: While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Aklys: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Light Crossbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.