# Derro Guard *Small* *Humanoid* *any non-good alignment* - **Armor Class:** 13 (leather armor) - **Hit Points:** 18 (4d6+4) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 2, page 97 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) | - **Skills:** stealth +4 - **Senses:** darkvision 120 ft., passive Perception 7 - **Languages:** Common, Dwarvish, Undercommon ### Special Abilities - **Aklys Thrower:** If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target. - **Magic Resistance:** The derro has advantage on saving throws against spells and other magical effects. - **Sunlight Sensitivity:** While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ### Actions - **Aklys:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Light Crossbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.