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5ead/monsters/md/creature_codex/xenabsorber.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Xenabsorber

Medium Aberration chaotic neutral

  • Armor Class: 15 (natural armor)
  • Hit Points: 65 (10d8+20)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Creature Codex, page 387
STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 15 (+2) 10 (+0) 13 (+1) 15 (+2)
  • Skills: deception +4, perception +5
  • Senses: darkvision 60 ft., passive Perception 15
  • Languages: Common

Special Abilities

  • Disguise: The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.
  • Trait Mimicry: As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.

Actions

  • Multiattack: The xenabsorber makes two melee attacks.
  • Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.