30 lines
1.4 KiB
Markdown
30 lines
1.4 KiB
Markdown
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# Xenabsorber
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*Medium* *Aberration* *chaotic neutral*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 65 (10d8+20)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 387
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
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- **Skills:** deception +4, perception +5
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- **Senses:** darkvision 60 ft., passive Perception 15
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- **Languages:** Common
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### Special Abilities
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- **Disguise:** The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.
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- **Trait Mimicry:** As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.
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### Actions
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- **Multiattack:** The xenabsorber makes two melee attacks.
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- **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
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