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5ead/monsters/md/creature_codex/vellso.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Vellso

Medium Fiend chaotic evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 120 (16d8+48)
  • Speed: climb 40 ft. walk 40 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Creature Codex, page 92
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 9 (-1) 14 (+2) 7 (-2)
  • Saving Throws: Dex +5, Con +6
  • Skills: perception +5, stealth +8, survival +5
  • Damage Immunities: necrotic, poison
  • Damage Resistances: cold, fire, lightning
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 15
  • Languages: Abyssal, telepathy 120 ft.

Special Abilities

  • Keen Smell: The vellso has advantage on Wisdom (Perception) checks that rely on smell.
  • Magic Resistance: The vellso has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The vellso's weapon attacks are magical.
  • Spider Climb: The vellso can climb surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Multiattack: The vellso makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 13 (3d8) necrotic damage and contract the carrion curse disease (see sidebar).
  • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

    Constitution saving throw or gain one level of exhaustion. If an infected creature succeeds on the saving throw, it no longer gains exhaustion levels each day. A second successful save at the end of a long rest cures the disease. The abyssal disease resists many efforts at treatment and can only be cured by a greater restoration spell or similar magic. A living creature that dies from the effects of carrion curse has a 75% chance of rising again as a blood zombie (see page 393) within 24 hours.