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5ead/monsters/md/creature_codex/ghoulsteed.md
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# Ghoulsteed
*Large* *Undead* *neutral evil*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 85 (10d10+30)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Creature Codex, page 177
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 16 (+3) | 6 (-2) | 10 (+0) | 6 (-2) |
- **Skills:** perception +2
- **Damage Immunities:** poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Common, Darakhul
### Special Abilities
- **Pounce:** If the ghoulsteed moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ghoulsteed can make one bite attack against it as a bonus action.
- **Sprint (3/Day):** When the ghoulsteed uses the Dash action, it can Dash again as a bonus action.
- **Undead Fortitude:** If damage reduces the ghoulsteed to 0 hp, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghoulsteed drops to 1 hp instead.
### Actions
- **Multiattack:** A ghoulsteed makes two bite attacks.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the ghoulsteed gains 5 (1d10) temporary hp. These temporary hp stack with each other, but the ghoulsteed can only have a maximum of 10 temporary hp at one time.