# Ghoulsteed *Large* *Undead* *neutral evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 85 (10d10+30) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 177 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 16 (+3) | 6 (-2) | 10 (+0) | 6 (-2) | - **Skills:** perception +2 - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Darakhul ### Special Abilities - **Pounce:** If the ghoulsteed moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ghoulsteed can make one bite attack against it as a bonus action. - **Sprint (3/Day):** When the ghoulsteed uses the Dash action, it can Dash again as a bonus action. - **Undead Fortitude:** If damage reduces the ghoulsteed to 0 hp, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghoulsteed drops to 1 hp instead. ### Actions - **Multiattack:** A ghoulsteed makes two bite attacks. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the ghoulsteed gains 5 (1d10) temporary hp. These temporary hp stack with each other, but the ghoulsteed can only have a maximum of 10 temporary hp at one time.