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5ead/monsters/md/creature_codex/exploding-toad.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Exploding Toad

Tiny Monstrosity chaotic evil

  • Armor Class: 12 (natural armor)
  • Hit Points: 2 (1d4)
  • Speed: swim 20 ft. walk 20 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Creature Codex, page 150
STR DEX CON INT WIS CHA
1 (-5) 13 (+1) 11 (+0) 4 (-3) 8 (-1) 3 (-4)
  • Skills: stealth +5
  • Damage Immunities: fire
  • Senses: darkvision 30 ft., passive Perception 9
  • Languages: understands Goblin but can't speak

Special Abilities

  • Amphibious: The toad can breathe air and water.
  • Final Croak: When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
  • Mad Hopping: Ranged attacks against the toad have disadvantage.
  • Selective Immunity: When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
  • Standing Leap: The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Actions

  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Reactions

  • Death Leap: The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.