37 lines
1.4 KiB
Markdown
37 lines
1.4 KiB
Markdown
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# Exploding Toad
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*Tiny* *Monstrosity* *chaotic evil*
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- **Armor Class:** 12 (natural armor)
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- **Hit Points:** 2 (1d4)
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- **Speed:** swim 20 ft. walk 20 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Creature Codex, page 150
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 1 (-5) | 13 (+1) | 11 (+0) | 4 (-3) | 8 (-1) | 3 (-4) |
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- **Skills:** stealth +5
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- **Damage Immunities:** fire
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- **Senses:** darkvision 30 ft., passive Perception 9
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- **Languages:** understands Goblin but can't speak
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### Special Abilities
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- **Amphibious:** The toad can breathe air and water.
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- **Final Croak:** When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
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- **Mad Hopping:** Ranged attacks against the toad have disadvantage.
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- **Selective Immunity:** When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
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- **Standing Leap:** The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
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### Actions
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- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
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### Reactions
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- **Death Leap:** The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.
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