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2025-06-07 07:58:30 -05:00
# Exploding Toad
*Tiny* *Monstrosity* *chaotic evil*
- **Armor Class:** 12 (natural armor)
- **Hit Points:** 2 (1d4)
- **Speed:** swim 20 ft. walk 20 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Creature Codex, page 150
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 1 (-5) | 13 (+1) | 11 (+0) | 4 (-3) | 8 (-1) | 3 (-4) |
- **Skills:** stealth +5
- **Damage Immunities:** fire
- **Senses:** darkvision 30 ft., passive Perception 9
- **Languages:** understands Goblin but can't speak
### Special Abilities
- **Amphibious:** The toad can breathe air and water.
- **Final Croak:** When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
- **Mad Hopping:** Ranged attacks against the toad have disadvantage.
- **Selective Immunity:** When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.
- **Standing Leap:** The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
### Actions
- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
### Reactions
- **Death Leap:** The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.