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5ead/monsters/md/creature_codex/dvarapala.md
2025-06-07 07:58:30 -05:00

2.5 KiB

Dvarapala

Huge Giant any alignment (as its patron deity)

  • Armor Class: 14 (natural armor)
  • Hit Points: 136 (13d12+52)
  • Speed: walk 40 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 137
STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 18 (+4) 10 (+0) 16 (+3) 9 (-1)
  • Saving Throws: Str +7, Con +7, Wis +6
  • Skills: perception +6, religion +3
  • Condition Immunities: charmed, exhaustion, frightened
  • Senses: darkvision 120 ft., passive Perception 16
  • Languages: Common; telepathy 120 ft.

Special Abilities

  • Divine Words: In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).
  • Keen Senses: The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Magic Resistance: The dvarapala has advantage on saving throws against spells and other magical effects.
  • You Shall Not Pass: The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
  • Innate Spellcasting: The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components: At will: sacred flame (2d8) 3/day: thunderwave 1/day each: gust of wind, wind wall

Actions

  • Gada: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.
  • Javelin: Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
  • Sweeping Strike (Recharge 4-6): The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.