# Dvarapala *Huge* *Giant* *any alignment (as its patron deity)* - **Armor Class:** 14 (natural armor) - **Hit Points:** 136 (13d12+52) - **Speed:** walk 40 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Creature Codex, page 137 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 8 (-1) | 18 (+4) | 10 (+0) | 16 (+3) | 9 (-1) | - **Saving Throws**: Str +7, Con +7, Wis +6 - **Skills:** perception +6, religion +3 - **Condition Immunities:** charmed, exhaustion, frightened - **Senses:** darkvision 120 ft., passive Perception 16 - **Languages:** Common; telepathy 120 ft. ### Special Abilities - **Divine Words:** In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature). - **Keen Senses:** The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. - **Magic Resistance:** The dvarapala has advantage on saving throws against spells and other magical effects. - **You Shall Not Pass:** The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks. - **Innate Spellcasting:** The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components: At will: sacred flame (2d8) 3/day: thunderwave 1/day each: gust of wind, wind wall ### Actions - **Gada:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala. - **Javelin:** Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage. - **Sweeping Strike (Recharge 4-6):** The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.