Files
5ead/monsters/md/creature_codex/cueyatl.md
2025-06-07 07:58:30 -05:00

31 lines
1.1 KiB
Markdown

# Cueyatl
*Small* *Humanoid* *lawful evil*
- **Armor Class:** 11
- **Hit Points:** 21 (6d6)
- **Speed:** climb 20 ft. swim 30 ft. walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Creature Codex, page 68
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
- **Skills:** stealth +3
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Cueyatl
### Special Abilities
- **Amphibious:** The cueyatl can breathe air and water.
- **Jungle Camouflage:** The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- **Slippery:** The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- **Standing Leap:** The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
### Actions
- **Spear:** Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.