# Cueyatl *Small* *Humanoid* *lawful evil* - **Armor Class:** 11 - **Hit Points:** 21 (6d6) - **Speed:** climb 20 ft. swim 30 ft. walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Creature Codex, page 68 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | - **Skills:** stealth +3 - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Cueyatl ### Special Abilities - **Amphibious:** The cueyatl can breathe air and water. - **Jungle Camouflage:** The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain. - **Slippery:** The cueyatl has advantage on saving throws and ability checks made to escape a grapple. - **Standing Leap:** The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ### Actions - **Spear:** Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.