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5ead/monsters/md/creature_codex/bloody-bones.md
2025-06-07 07:58:30 -05:00

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Bloody Bones

Medium Monstrosity chaotic evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 55 (10d8+10)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Creature Codex, page 54
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
  • Skills: deception +4, stealth +3
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: none, but can speak through the use of its Horrific Imitation trait

Special Abilities

  • Horrifying Aura: Any creature hostile to the bloody bones that starts its turn within 10 feet of the bloody bones must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the bloody bones' Horrifying Aura for the next 24 hours.
  • Horrific Imitation: The bloody bones chooses one creature it can see. It moves, acts, and speaks in a macabre imitation of the creature. Its utterances are nonsense, and it can't understand the languages of its chosen target. It maintains this imitation until it dies. A creature that hears and sees the bloody bones can tell it is performing an imitation with a successful DC 14 Wisdom (Insight) check.

Actions

  • Multiattack: The bloody bones makes two claw attacks. It can use its Dark Stare in place of one claw attack.
  • Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
  • Dark Stare: The bloody bones stares balefully at one creature it can see within 60 feet. That creature must succeed on a DC 13 Wisdom saving throw or have disadvantage on all attacks until the end of its next turn.

Reactions

  • Its Crown Runs Red: When it is hit by an attack, the bloody bones regains 5 (1d10) hit points and has resistance to that damage type until the end of its next turn as life-giving blood pours from the top of its skull.