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5ead/monsters/md/a5e_monstrous_menagerie/murmuring-worm-a5e.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Murmuring Worm

Huge Aberration

  • Armor Class: 16
  • Hit Points: 195 (17d12+85)
  • Speed: walk 40 ft. burrow 20 ft. climb 40 ft. swim 40 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: A5e Monstrous Menagerie, page 245
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 20 (+5) 8 (-1) 14 (+2) 18 (+4)
  • Skills:
  • Damage Immunities: psychic
  • Condition Immunities: prone
  • Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 12
  • Languages:

Special Abilities

  • Amphibious: The worm can breathe air and water.
  • Locate Mind: The worm is aware of the location and relative intelligence of all creatures with Intelligence scores greater than 3 within 500 feet.
  • Maddening Murmurs: The worm babbles constantly. A non-aberrant creature that starts its turn within 30 feet and can hear its murmurs makes a DC 14 Intelligence saving throw. On a failure, the creature takes 10 (3d6) psychic damage and is confused until the start of its next turn.

Actions

  • Multiattack: The worm constricts once and attacks once with its bite.
  • Constrict: Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled.
  • Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage. If the target is killed by this attack the worm eats its head.

Bonus Actions

  • Mental Summons: One creature with an Intelligence score greater than 3 within 120 feet makes a DC 16 Wisdom saving throw. On a failure, it uses its reaction to move up to its Speed towards the worm by the shortest route possible, avoiding hazards but not opportunity attacks. This is a magical charm effect.