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2025-06-07 07:58:30 -05:00
# Murmuring Worm
*Huge* *Aberration*
- **Armor Class:** 16
- **Hit Points:** 195 (17d12+85)
- **Speed:** walk 40 ft. burrow 20 ft. climb 40 ft. swim 40 ft.
- **Challenge Rating:** 12 (8,400 XP)
- **Source:** A5e Monstrous Menagerie, page 245
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 12 (+1) | 20 (+5) | 8 (-1) | 14 (+2) | 18 (+4) |
- **Skills:**
- **Damage Immunities:** psychic
- **Condition Immunities:** prone
- **Senses:** darkvision 60 ft., tremorsense 60 ft., passive Perception 12
- **Languages:**
### Special Abilities
- **Amphibious:** The worm can breathe air and water.
- **Locate Mind:** The worm is aware of the location and relative intelligence of all creatures with Intelligence scores greater than 3 within 500 feet.
- **Maddening Murmurs:** The worm babbles constantly. A non-aberrant creature that starts its turn within 30 feet and can hear its murmurs makes a DC 14 Intelligence saving throw. On a failure, the creature takes 10 (3d6) psychic damage and is confused until the start of its next turn.
### Actions
- **Multiattack:** The worm constricts once and attacks once with its bite.
- **Constrict:** Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage. If the target is killed by this attack the worm eats its head.
### Bonus Actions
- **Mental Summons:** One creature with an Intelligence score greater than 3 within 120 feet makes a DC 16 Wisdom saving throw. On a failure, it uses its reaction to move up to its Speed towards the worm by the shortest route possible, avoiding hazards but not opportunity attacks. This is a magical charm effect.