33 lines
1.5 KiB
Markdown
33 lines
1.5 KiB
Markdown
# Miremuck Goblin King
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*Medium* *Humanoid*
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- **Armor Class:** 15
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- **Hit Points:** 62 (8d8+16)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 18 (+4) |
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- **Skills:** stealth +7, persuasion +8, deception +8
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- **Senses:** darkvision 60 ft., passive Perception 9
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- **Languages:** Common, Goblin
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### Special Abilities
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- **Death Transformation:** When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.
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### Actions
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- **Rapier:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.
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- **Charm Person (1/day):** Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.
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### Reactions
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- **Parry:** The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.
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