# Miremuck Goblin King *Medium* *Humanoid* - **Armor Class:** 15 - **Hit Points:** 62 (8d8+16) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 18 (+4) | - **Skills:** stealth +7, persuasion +8, deception +8 - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** Common, Goblin ### Special Abilities - **Death Transformation:** When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work. ### Actions - **Rapier:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage. - **Charm Person (1/day):** Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14. ### Reactions - **Parry:** The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.