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# Minotaur
*Large* *Monstrosity*
- **Armor Class:** 14
- **Hit Points:** 76 (9d10+27)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** A5e Monstrous Menagerie, page 335
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
- **Skills:** perception +5
- **Senses:** darkvision 60 ft., passive Perception 18
- **Languages:** Abyssal, Undercommon
### Special Abilities
- **Labyrinthine Recall:** The minotaur can perfectly recall any route it has traveled.
### Actions
- **Greataxe:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.
- **Gore:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.
### Bonus Actions
- **Roar of Triumph:** If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.